Dathida's Legacy is a graphical roguelike RPG currently in development. Features will include a multiple mana source system for magic, fluid graphics, highly varied gameplay and a character progression system based on quests rather than experience.
Showing posts with label artwork. Show all posts
Showing posts with label artwork. Show all posts
Friday, July 16, 2010
Name Brand Furniture 50 Percent Off!!!
I got a few pieces of furniture drawn up. It's really hard to get them to look recognizable from a purely top-down view. I think I did an okay job though. The only one I think might be a little confusing is the table but it shouldn't take long to get used to. Here's the graphic file I'll be using in the game. The stuff in color is just me testing out how they might look and aren't exactly how they will look in the game.
Thursday, July 15, 2010
You Must Construct Additional Pylons!
I've been spending the past couple of days playing around with building generation. I think I got it to where it looks good and generates reliably. The hub system seems to have been a good idea. Surrounding rooms tend to blend in with each other rather than overwrite each other so that's good.
I'm going to take a break from the programming side and add some additional artwork. Maybe add some furniture and containers. It's stuff I'm going to need finished in order to work on other aspects of the program anyway.
I've also been considering writing up a laundry list of items I want to have finished for an initial release. Don't expect very much. Most of the game basics will be in place but there will be very little content. You may only see goblins and farmers to start with and the variety of items will be very limited. The idea will be to test out and demonstrate the features of the engine before I move on to adding more content.
I'm going to take a break from the programming side and add some additional artwork. Maybe add some furniture and containers. It's stuff I'm going to need finished in order to work on other aspects of the program anyway.
I've also been considering writing up a laundry list of items I want to have finished for an initial release. Don't expect very much. Most of the game basics will be in place but there will be very little content. You may only see goblins and farmers to start with and the variety of items will be very limited. The idea will be to test out and demonstrate the features of the engine before I move on to adding more content.
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