Creatures are now represented in game as tokens. They basically look like coins with a simple drawing of the Creature's head in the middle. The Creature's image is overlaid on the token at runtime. So for instance I can have a goblin head portrayed on a rough looking, white token to represent a goblin skeleton. In my opinion it looks a lot better than ASCII but is a far cry from being realistic. But at a glance the player should be thinking "Yep, that's a goblin alright". Here's a screenshot of the token in action:

I like the "token" thing. It doesn't really look "right" though... The tokens look good, but don't really fit the visual style of the background.
ReplyDeleteBut it sounds like a nice, simple, effective placeholder that should be trivial to remove when the time comes.